Tuesday, February 7, 2012

NBA 2K11 [Download]

NBA 2K11 [Download]

NBA 2K11 [Download]

List Price: $ 19.99 Price: [wpramaprice asin="B004UHFBIU"]

Customer Reviews

23 of 27 people found the following review helpful:
4.0 out of 5 stars Still lacking, October 19, 2010
= Fun:3.0 out of 5 stars 
This review is from: NBA 2K11 (DVD-ROM)
Introduction:
Alright, first of all to put this into perspective: I'm an old-school gamer. I play NBA simulations on the PC since NBA Live 1996 and even before that the arcade NBA Jam on some Sega console. I played nearly all NBA Lives from 1996 to 2008 and after that NBA 2k9, 2k10 and now 2k11. I played NBA 2k11 for about a week now. So I hope my review is able to help old-school gamers like myself, who are in doubt about wether or not this game is worth buying.

Also I have to say I didn't try the Jordan mode yet, because I don't really care about it and I didn't try the online mode, because I didn't get it to work yet.

The main emphasize in this review is the AI, the overall difficulty, the realism, and how much and fun this game is -- playing with and against the CPU. I must say I'm usually very critical, so maybe I'm too harsh on some points, although I really don't think so and try to be as fair as I can be.

General:
I play 10 minute quarters, with the gameplay setting being set to "simulation" and the difficulty being set to All-Star (second highest). After a couple of games I slightly tweaked the gameplay settings so that the CPU wouldn't throw so many ridiculous alley-hoops, and miss (relatively) too many dunks. In the standard "simulation" settings I had the CPU throw 3 or 4 alley-hoops per game, and none of them were fair or plausible, while at the same time missing about 1 dunk per game, which also mostly wasn't plausible. Also of course I tuned the graphics according to my system (medium to high) and disabled commentary because to me it gets annoying after about two games.

Passing:
Another thing I tried to tweak is the lane interception thingy. Because the CPU is intercepting way to many passes in this version. Of course this is generally a good thing, since in all previous NBA simulations you could throw ridiculous passes from one end of the court to the other end, with the ball clipping through 2 or 3 defenders and reach the target without problems. So generally I really like the concept of having to think about the passes you make. But sadly this concept doesn't work out all that great. There are at least 4 problems with passing overall. The first two problems are due to the fact that the passer and the guy receiving the pass often times just don't work together very well.
So problem number one occurs in the following situation: the guy receiving the pass is standing on the court in a position that makes a pass very plausible and possible. However, once you tap the pass button he all of the sudden moves to a different spot while the ball is in mid-air (the pass somehow is designed to land exactly at that new spot) although you of course never intended to pass to that spot, but to his original point where he was standing when you tapped the pass button. The problem now is that while moving to that new undesirable spot, a defender is in the passing lane and easily grabs the pass. There is absolutely nothing you can do about that. You didn't want to pass to that spot, because you knew that the passing lane would be crowded, but the CPU causes you to do it anyway and you turn it over as a result.
The second problem is that the guy you control when making the pass isn't all that bright (even if he is a very capable PG). Instead of throwing a lob pass, that flies above the heads of the defenders making it impossible for them to intercept, he throws a medium height pass that never has a chance to get to the receiving player because the CPU easily snatches it. This is very annoying when you try to pass to your PF or C who is posting up. More often than not you can not get him the ball just like that, because it is intercepted. Although generally this should be an easy and common pass. You have the same problem for example when you try to give the ball to a player who is cutting. It is very difficult to get it right, just because the passer isn't throwing a correct pass. I don't know of any way to control this. Maybe there is one, and I didn't figure it out yet.
The third problem is that the plain direction passing is flawed. I guess only 60% of the passes go to the guy you intended to pass the ball to, even though you of course point LS in the correct direction. The game just doesn't get it right and attempts some weird cross court pass that is easily intercepted because of the reasons above, although a much more plausible pass to a semi open guy was intended. So you should use 'explicit passing', i.e. the method where you press a combination of two buttons to precisely select which player should get the pass. This of course isn't always that easy, because some times the guy usually playing the 3 is currently playing the 4, or because in the heat of the moment you don't exactly know which button to press, to give it to the right guy. So you really have to be good, to get this right -- however of course problems 1... Read more
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


9 of 9 people found the following review helpful:
5.0 out of 5 stars A Notable step up from last year!, October 16, 2010
= Fun:5.0 out of 5 stars 
This review is from: NBA 2K11 (DVD-ROM)
I'm very happy to give this game a full 5 star rating as I look forward to playing this game! Graphically it is roughly the same, with some slight improvements (it might just be me, but the court looks cleaner than last year!) The presentation is excellent, I really like the television broadcast approach 2k takes on their NBA games, and they revamped the interface for a new look and it's impressive! Notably, game play is a huge step up in the right direction, the AI seems smarter and it makes for a good challenge playing this game against the computer. To me, the Michael Jordan thing is neat, but a bit of a gimmick, because I can't see myself playing it over just that of a typical season, but to each their own.

I read IGN's PC review, and they mark it down because of lag. I completely disagree. I built my computer about 5 years ago and haven't upgraded since and it runs smoothly on high resolution, max detail and x2 anti aliasing. Only on rare occasions have I ever run into minor lag, but its typically very smooth:

specs:

Intel duo core 2.4
4gb ram
nvidea 9600gt

Its too bad they don't make NHL for PC, but I'll gladly take this game, will easily get me through the NBA season.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


2 of 2 people found the following review helpful:
5.0 out of 5 stars Simply the best NBA 2k Ever., October 6, 2010
By 
= Fun:5.0 out of 5 stars 
This review is from: NBA 2K11 (DVD-ROM)
Having played NBA 2K8 on Xbox 360 and owned 2K9 and 2K10 on PC, this is simply the best NBA 2K ever. The AI plays smarter and the plays they run are very similar to the real NBA teams respectively. Oh, and did I mention the greatest NBA player Michael Jordan is in this game. Not only that, you go up against teams that features other great players such as Larry Bird, Magic Johnson, Dominique Wilkins, Isiah Thomas, Clyde Drexler, Patrick Ewing, Gary Payton, Karl Malone, etc. The Jordan Challenge feature alone is worth the price. This game is a must have for NBA fans. With that said, I'm ghost. I gotta ball up Lebron really quick.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


Share your thoughts with other customers:
 See all 32 customer reviews...


Brin Andrews PS3 Games On Sale PS4 Games price comparison PS3 Updates and News http://ps3updates.blogspot.com

No comments: