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List Price: $ 19.99 Price: [wpramaprice asin="B003KZQSLW"]
| 2 of 2 people found the following review helpful: By Go Firedragons (San Francisco, CA United States) - See all my reviews = Fun: Amazon Verified Purchase(What's this?) This review is from: FIFA Soccer 11 (Video Game) Apparently this is the last year for EA-FIFA for PS2. It is a great game, but not much different from FIFA10. They added some ball holding and target man gimicks that are usually only used by the AI, I haven't figured it out yet. I usually play in Career Mode as a Manager. It is fun to manage the team make trades, negotiate contracts as well as play the game. One thing I find wierd is that the game doesn't know who's winning at half time, the team that is winning has that depressed body language and the losing team look all proud and puffy chested. However by the end of the game the winners are happy. There are many more features that I have not explored yet. If you are a football (soccer) fanatic and love the game, this is a great product. = Fun: Amazon Verified Purchase(What's this?) This review is from: FIFA Soccer 11 (Video Game) I dont know why is allways the same thing, but still fun for most part of the world, even that I would like more freshnes on the franchice = Fun: This review is from: FIFA Soccer 11 (Video Game) Let me begin by saying that if this is you have never player a FIFA game or haven't played one in recent years, this is a fantastic game.I was very impressed with FIFA 10, so I purchased FIFA 11 when it came out. I was disappointed in the similarities between the two years. It seems like nothing was changed. The graphics, commentary, and game play are all nearly identical to FIFA 10 save for a few new ball stalls for the AI. Although the game is still loads of fun, I expected more improvement this year. If you're like me and loved playing manager mode on FIFA 10, you may also be disappointed with this year's effort. One of the few changed made this year was in the free agent market. In manager mode, you can no longer sign free agent players in your first year. In FIFA 10, I would always take control of a club, sell most of the players and sign the best free agents available. This is no longer a possibility. Other than that, manager mode has stayed the same. If you like FIFA 10, you will enjoy FIFA 11. Don't expect it to be terribly different though. If it wasn't for the updated rosters on FIFA 11, I would have stuck with FIFA 10. |
List Price: $ 19.99 Price: [wpramaprice asin="B002R2JCNK"]
| 78 of 91 people found the following review helpful: By SgtSmittyUSMC "Jake Smith" (Florida) - See all my reviews = Fun: This review is from: FPS Freek by KontrolFreek (Classic) (Video Game) Initially when I saw these, I was skeptical that they would stay on the controller. They snap on very tightly and haven't fallen off in the 2 months they've been on. I got them for my birthday in July and they haven't been off my controller since, other than to see how much they change the way I play. They are awesome. Within one week of having them, my accuracy on COD4 went up .5%. I know that doesn't sound like much, but considering that it has never improved in the 30 days playing time I have amassed, I think speaks for itself. On their site, Kontrol Freek recommends taking them off to see just how much they change the gaming experience. I took them off for a total of 45 seconds while playing COD4 and discovered just how much they change the way you play. I couldn't hit a thing.I'm 35 and I consider these to be one of the best birthday presents I've ever received. I've changed my 360 profile to be a billboard for Kontrol Freek in my bio. Totally worth the money. 5 stars isn't enough to completely describe how I feel about these. 17 of 18 people found the following review helpful: By = Fun: This review is from: FPS Freek by KontrolFreek (Classic) (Video Game) I hate to sound like a broken record reviewer, but like many others before me, I was REALLY skeptical when I discovered these here on Amazon. And like a smart buyer that I am I did my research before taking the plunge. I discovered that a majority of the reviews online were mostly all positive - the build is good quality and for the most part, it improved accuracy across the board for a majority of the buyers. Reading that, I pulled the trigger... (YES, that was a pun)So like many millions of gamers out there, my latest FPS addiction is Modern Warfare 2 (MW2) for the Xbox 360, and the FPS Freeks promise to deliver on higher/better control and accuracy when you put these on. You get TWO per package so I just used one for the right thumb stick only. As promised, the build was solid and snapped on to my controller nicely. **NOTE However, if you have a controller with a WORN thumb stick (yes, you know who you are and what it looks like) then you might have to buy a new controller to take full advantage of these, as THEY WILL slip on worn sticks.** Now that the build promise is pretty solid, what about the control/precision promise....? Let me explain my gaming with MW2 for a bit. I'm not MLG pro material, at all, mind you. But I LOVE to play MW2. I have my hot and cold days and I'm certainly not a dominating "beast" when I play. What I can tell you is that my strength lies in my SMG and Close Quarters Battle (CQB) combat. When it comes to Sniping I rate myself as OK. But when you put a Assault Rifle in my hands, I downright SUCK!! I'm not afraid to admit it too. The most powerful arrangement of guns MW2 has to offer, and I have no skills to play them. Somehow everyone else can get a "bead" on me and kill with a single burst or head shot (maybe they're using FPS Freeks!) with little effort. I, on the other hand, seem to ALWAYS overcompensate, even when I'm LDS (Looking Down Sights) I seem to always miss my target. I've even experimented with multiple sensitivities to no success... Fast forward to my new experience with the FPS Freeks: Assault Rifles ---> HOLY CRAP YES, with assault rifles I can honestly say I've gotten better with it on. I'm still in the process of finding my new "sweet spot" with the sensitivity but what I like the MOST about having them is the sheer precision that you get by having your sticks extended with these. Now when I gently/slowly move (or flick) the sticks, the targeting overcompensates WAY LESS than before, which usually overshoots the target. I ALWAYS fought with the sticks on being subtle, now its so much less effort. Pick your poison gun at this point!! Hmmm Scar-H or ACR?? It didn't matter, my Kill-Death ratio (with assault rifles) dramatically improved. Again, not pro status, just better. ALREADY worth it at this point. SMG/CQB (Close Quarters Battle) ---> Already my bread-and-butter setup, I noticed I had to up the sensitivity by a couple notches...and this was a good thing! I'm pretty good at the snap-shoot hipfire kills that CQB brings, but WOW, I can whip 180's in a sec and get my knife or SMG kill on with so much more precision and accuracy it seems illegal! Loving my FPS Freeks even more!! Sniping/Long-Ranger ---> The MOST noticeable improvement thus far. Key word - noticeable -. I'm a tried and true "hard-scoper" (not a cheap quick-scoper) and is ALL ABOUT subtle precision. Holding my breath, leading my target, and taking that headshot has NEVER felt SO EASY!! I'm dead serious!! (pun again) Sure anyone can kill some dummy standing still, but killing a flagrunner from across the map multiple times in a match is sheer brilliance! Again, you may brag on your skills being godlike, but for us "common" gamers, this is an experience that cannot be described. Man oh man, the FPS Freeks have made things crazy! CONCLUSION: So let it be said. I wanted to buy these to enjoy MW2 more than I'm already doing now. I honestly don't care about KD Ratios and Win-Loss ratios and I don't obsess over it like a lot of my friends do. NOW, I can say I am a more flexible MW2 player and having a boat load of fun doing it even more. FPS Freeks has passed with FLYING COLORS. If you're expecting to be "FPS God", NOTHING can guarantee that. Just like anything else, a tool is only as good as its handler. If YOU want to become better, by buying these, I believe you will. But if you need help getting there (or at least have some fun doing it), then I'm 100% confident that these FPS Freeks are the way to go! Great job Kontrol Freeks!! Keep up the good work!! 23 of 26 people found the following review helpful: By = Fun: Amazon Verified Purchase(What's this?) This review is from: FPS Freek by KontrolFreek (Classic) (Video Game) These have exceeded all expectations for such a small, inexpensive item. I bought these specifically to gain an advantage in COD MW2. My accuracy has increased dramatically; fewer wasted bullets and faster kills. I actually sped up the control speed, because these enable me to move slowly and accurately. I'm able to consistently nail headshots on running targets using assault rifles from a distance. Awesome! Definitely worth it... I just don't want to tell too many people! |
List Price: $ 39.99 Price: [wpramaprice asin="B003S2QS12"]
| 8 of 9 people found the following review helpful: By Brandon "BPR" (Ridgeview) - See all my reviews = Fun: This review is from: WWE All Stars (Video Game) I have been a huge fan of wrestling since I can remember and I grew up watching the WWF so this game's roster blows me away, but this game has much more to offer than just a great roster. The Wii version of this game does not look as sharp or crisp as the Xbox 360 version but it still looks pretty darn good. All Stars has several hidden characters and costumes and that will keep a player busy for a while.Gameplay 4.5/5 Gameplay in this game is a bit hard to learn but once you get that hang of it you will be able to go toe to toe with Andre himself. Doing moves and finishing moves are simple in this game and that is a very good thing for the most part. You can pick up weapons and bash other players down with weapons such as a chair and crutch. One of the best things about the gameplay is how there are 4 different character classes in the game. Big Men class is the funnest because those guys have awesome power but the Acrobat class of characters are very fast moving people who can be on one end of the ring one second and the other side the next. Modes 5/5 This game has a lot of fun modes and to me these modes are much more fun than the modes in the SVR series. 1. Fantasy Matchups is a mode that puts a Legend in a match with a current Superstar and before you play the match you pick who you want to be, and before the match you get to watch a very cool video that hypes the match between the two wrestlers. 2. Path of Champions is a mode where you fight through 10 matches to earn a title. There are 3 paths you can take one being the World heavyweight Title path, two being the WWE Championship Path, and last but not least the WWE Tag Team Championship Path. Call me old school but I like these story modes better than the ones that show up in the SVR series. Content 5/5 There is a lot of content in this game from several hidden outfits to several wrestlers. With a total of 30 wrestlers in this game and each one having at least one hidden outfit this game will last a while. There are hidden characters, arenas, and Fantasy Matchups. This game is a blast for any old school WWF fan and it feels so fresh compared to the SVR series. The roster in this game is amazing and it will be so much fun to take Hulk Hogan and Macho Man (The Mega Powers) to the Tag Team Championships Brother! So if your a WWF fan of the past or a WWE fan of now buy this game and feel the Power of Hulkamania like never before Brother! 3 of 3 people found the following review helpful: By = Fun: This review is from: WWE All Stars (Video Game) Having played WWE All Stars on the Xbox 360 I expected this version on the Wii to be just as much fun, especially since fun is what the Wii is known for above all else, but I was left feeling disappointed. Some aspects such as basic controls and single-player modes are similar to the Xbox 360 version but the game is let down in all other areas.The game has Exhibition matches plus two main single-player modes: Path of Champions and Fantasy Warfare. The Path of Champions mode has three stories: World Heavyweight Champion path which ends in a showdown with The Undertaker, WWE Champion path in which you'll prove yourself against Randy Orton, and the WWE Tag-Team Champions path in which you'll work your way up to a battle with HBK and HHH as D-Generation X. Fantasy Warfare has a variety matches between wrestling legends and current superstars with a fictional title on the line, for example: Hulk Hogan vs John Cena for "Biggest Superstar", Steve Austin vs CM Punk for "Superior Lifestyle", Mr. Perfect vs The Miz for "Perfectly Awesome", and The Undertaker vs Shawn Michaels for "Mr. Wrestlemania". These Fantasy Warfare matches could be quite boring, and no better than regular exhibition matches, but the developers have managed to avoid this. Each fight has a cleverly edited promo using a selection of real clips of both wrestlers in action. By the time each match began, after watching the entertaining promo, I was actually quite excited for the battle ahead. As well as regular strikes and slams there are powerful signature moves at your disposal which can see your wrestler leaping into the air with an opponent before slamming them into the mat with great style. Successful strikes and grapples fill a momentum bar which is split into three sections. When each section of the bar is filled you're able to attempt a signature move. There is also a Finisher Meter and when this is filled, and the opponent's energy is low, you'll be able to pull off an explosive finishing move - but not right away. You must first activate a taunt and it's only when the buttons are pressed a second time, as long as the opponent is in range and doesn't break up the move with an attack of their own, that the finisher is activated. The opponents rarely stay on the mat very long which makes it difficult to taunt them and prepare yourself to perform the finisher move by the time they get back to their feet. This can be frustrating; attacking at the wrong moment may result in losing momentum and it can be difficult to pull things back in your favour when the opponent has the upper hand but the frustration is balanced by the excitement at stopping an opponent from doing the same to you. The graphics are adequate for a Wii title and the cartoon wrestlers, with their exaggerated muscles and overall size, fits more easily with Nintendo's console than the PS3 or Xbox 360. Having said that the animations are much jerkier on the Wii and the movement of wrestlers, which already feels more sluggish than the Xbox 360 version, can suffer from slow-down and this can be frustrating. Sound is also a problem with the crowd feeling eerily lifeless, strikes and slams sounding flat, and some audio, such as the referee giving a three-count, sometimes not working at all. Also, the commentary from Jim Ross and Jerry Lawler, which is fine for the most part, can sometimes jump between audio tracks and this makes it seem as though the pair are stuttering. When it comes to multiplayer; Wii owners have once again been short-changed with only local multiplayer available to them. I find the omission of an online multiplayer mode baffling. Wii owners understand this game can't compete with the version on Xbox 360 and PS3 when it comes to graphics and sound, given the obvious hardware differences, but not having the option to play with friends who aren't sitting next to them seems like a slap in the face. 5 of 6 people found the following review helpful: By = Fun: This review is from: WWE All Stars (Video Game) I had high hopes for this one, and, barring this weird control scheme, needing just a few more features, and some sound hiccups, I have not been disappointed. I got this for me and some of my coworkers, who all grew up with the WWF Superstars. We are having a blast. Read on to see.Graphics-5/5. This game looks really good on the wii, surprisingly. Sure, the reflection off of the wrestlers has been scaled back significantly form the ps3/360 version, but they still left some sense of it. When going one on one, the detail really shines since the characters are so large and detailed. Really good work for the good ol' Wii. A lot of people have been unhappy about the exaggerated character models. I think they are great. I wish I had had action figures like that when I was a kid, and that is really what it reminds me of; playing with action figures, hyper exaggerated muscles and all. It's a very unique art style overall for the game, and I think it works. Couple that with the over-emphasized signature moves--people flying up into the air, spinning wildly when they get a side head kick, or being juggled (yes I said juggled) really adds to the whole package visually. I really like watching the entrances, taunts, and victory poses, too, as THQ got them right (watching Ultimate Warrior run to the ring...oh, man) and slipped them right into this jacked up artistic package. Gameplay-4/5. Standard wrestling fare; one button to attack, one to grab. Add to the mix a combination button system to heavy attack and heavy grab, and things start to get a little weird. Shaking the Wiimote pins opponents, gets into and out of the ring, and grabs weapons? Combine button presses for counters, signatures, and finishers, it starts to get a little difficult. I am finding the learning curve steep here, for all the arcadey over-the-top action. One cool feature is that you can save up your finishers via three little slots beneath your character's portrait. You fill these up by beating the snot out of everyone else. Fire off a signature, slot depletes, repeat. Finishers work off a separate meter determined the same way and boosted by taunting. One interesting feature is the Rack Up Mode at the end of each match. The game will rank you in stars based on how well you do in Offense, Defense, and Technique. Nothing major, just a nice touch to me. There seems to be a lack of match modes. You have 1:1, Steel cage, Tornado Tag (All four in the ring?), Elimination, Fatal Four Way, Handicap, and No Rules (which just puts weapons at the side of the ring). TLC? Ladder? Backstage Environments? Actual Tag Team Mode (would've been great with the Wiimote), Royal Rumble? None of this. Minor gripe, but it still feels slightly incomplete as a wrestling experience. Other games have packaged more. Two other modes to the game, aside from Create-A-Superstar; A mode that has you playing the biggest names against each other, and another that has you facing off with a gauntlet of wrestlers till you get to a boss, presumably for unlockables. We have only been at it for a couple of hours, so we haven't got it all yet. And yes, there are unlockable wrestlers, costumes, Create-A-Superstar pieces, and venues. Classic Undertaker? That takes me back... One note; there are no females in this game. None. Very strange, and limiting to the female fan base that exists. Bad move, THQ. Sound-3/5. Weird grunting, and what sounds like men crying when you get a chain of big moves together. Also, Jerry "The King" Lawler and Jim Ross say the same stuff over and over. Gets a little old after awhile. I also noticed some stuttering when you have 4 players and one of them hits a signature move. The sound will skip and crackle like its confused. Other than that, all the entrance music works! Overall, I would like to see a sequel address some of these minor hiccups, give me more costumes, wrestlers, venues, and matches. In the meantime, I gotta get to work unlocking more wrestlers! This game is fun. Go buy it now. |